Java Edition
AVPBR Retextured
A vanilla resource pack that improves the game textures visually with the use of labPBR features available with shaders!
About This Pack
Keep in mind that this version of the pack is a demo to test the pack.
If you wish to try the full version, you can try it out in Patreon!
1.21.11 support is done!

What is AVPBR Retextured
AVPBR Retextured is a remake of an old resource pack of mine called Another Vanilla PBR.
Its purpose is to improve the textures of the game by using normal map and specular maps.
The pack has full labPBR support meaning that all the textures contain the features of the
PBR format made by the ShaderLABS community.
Recommended Shader Settings
Nostalgia/Kappa
- Lighting
- Direct Lighting
- Subsurface Scatter:
LabPBR Only
- Subsurface Scatter:
- Indirect Lighting
- Texture AO:
ON - Emission Mode:
Hardcoded + Lab - SSPT:
ON(Optional) - labPBR Emission Exponent:
2.0
- Texture AO:
- Terrain
- Vertex Attribute Fix:
OFF - Parallax Occlusion Mapping
- Enabled:
ON - POM Samples:
64+(Recommended) - Self Shadow Samples:
32+(Recommended) - Slope Normal Calculation:
ON(Recommended)
- Enabled:
- Reflections
- Resource Pack Reflections:
ON

- Resource Pack Reflections:
SEUS PTGI HRR
- Texture Resolution:
128 - Raytracing
- Full Raytrace Reflections:
ON - Screen-Space Reflection Tracing:
ON - Screen-Space GI Tracing:
ON - Glowing Emerald Block:
OFF - Glowing Lapis Lazuli Block:
OFF - Surface
- Parallax Occlusion Mapping:
ON - Smooth Parallax Surface:
OFF

Complementary Reimagined
- RP Support:
LabPBR - Materials
- SEUSPBR / LabPBR
- POM Depth:
1.00

- POM Depth:

